The image shown is the current visual design for our first major project. While currently unannounced, it will be a turn-based game from an angled top down perspective. Our goal is to make the turn-based combat fairly unique and more engaging than traditional ones. We also want to keep the combat rounds quick!
Re-Shyft is an endless runner in a first person perspective with a unique movement mechanic. Throughout development we created models, textures, shaders, sound effects, background tracks, UI, and of course gameplay mechanics. It was a great experience learning to create a game that could run on both mobile and web from a browser.
No hope for bope was made entirely from scratch (audio, art, and coding) in 16 hours. This was our first Ludum Dare experience and it was a lot of fun! The game requires you to drop blocks in order to build a stack that Bope can climb to escape. The way the physics works makes it difficult, and we find this difficulty fun :).
In unbeLEAFable you manage a mythical plant shop until you miss too many deadlines! This game was created with a group of our best friends in around 40 hours. Collectively we are known as the MYTHRILSMITHS.
Studio Vykanic - Gameplay.
Charlie - Art (cwdsgn.com).
Riphitter - Gameplay (itch).
Ynthamy - Art (itch).
Blueradishz - Art (itch).
Chet_Manly - Gameplay.
Oleandersage - Music (itch).
As with the above game Hue-Man was made with the MYTHRILSMITHS. This was our first game jam together and we did exceedingly well, placing 11th overall out of 175 entries and 7th for enjoyment!
Studio Vykanic - Gameplay.
Charlie - Art (cwdsgn.com).
Riphitter - Gameplay (itch).
Ynthamy - Art (itch).
Blueradishz - Art (itch).
SilverHammer77 - Gameplay (itch).
Alex - Backend.